Final Fantasy XIII-2. Can someone help with Installing mods. User Info: progamer2290. Progamer2290 1 hour ago #1. I have tried twice with the Consol exclusive DLC, but it keeps Breaking my game I don’t know what I’m doing wrong. Switch FC: 5590-3958-0109 - Discord: progamer2290#8843 - Pokemon Sword IGN: Gloria.
- Mog clock, speech bubbles, quest and aiming marker placed at correct depth
- some distortion effects during fights look strange (similar to motion blur, etc.)
- some lense flare effects and character portraits for monsters had to be disabled
- sporadic HUD elements are still 2D as fixing them would cause other issues
- Download this ZIP file and extract the contents into the main folder of the game (e.g. ...SteamSteamAppscommonFINAL FANTASY XIII-2)
- move d3d9.dll into the folder that contains the game's EXE file (e.g. SteamSteamAppscommonFINAL FANTASY XIII-2alba_dataprogwinbin)
- if You want to reduce Mog to its glow effects (which still indicates its position and the detection of hidden treasures) copy the files from the Mog remover folder into Shaderoverride/PixelShaders/. I really like this character, Kupo! But it looks too strange for me so I have decided to include the option to make it invisible ^^
- The game uses the same shaders and even textures for many different purposes that need different kind of fixes. So the fix also detects the actual convergence presets to identify the gameplay situation (main menu, exploration, cut scene, etc.) and uses the correct method. Please make sure to have used the correct hotkey for the actual gameplay situation.
You can customize the settings by pressing the hotkey, adjust convergence/depth and save it with Ctrl+F7.
- Nov 19, 2018 The file Final Fantasy XIII-2 FPS Unlocker is a modification for Final Fantasy XIII-2, a (n) rpg game. Download for free. File type Game mod. File size 4.9 KB. (last 7 days) 36. Last update Monday, November 19, 2018. Report problems with download to support@gamepressure.com.
- =-=-=-=-=-Video Info-=-=-=-=-=Download Link Below!-=-=-=-=-=DOWNLOAD MODDING TOOL HERE:http://wizardhax.com/2012/01/29/final-fantasy-xiii-2-mods-max-stats/UP.
- This is a collection of important mods and fixes for Final Fantasy XIII-2. Placed in one place file for convenience. This contains the following: Console Content Patch: This restores and unlocks all DLC normally unavailable in-game due to copyright and licensing issues. Make sure to apply this be.
'c' - toggles (a) the preset for the start menus, Historia Crux and loading screens and (b) the preset for the Crystarium. The game will start with preset (a) so You just have to press '7' after the level was loaded. Please do NOT adjust the convergence and save it when the last hotkey You have used was 'c'.
- DX9Settings.ini provides information how to change the hotkey assignment and to change the depth of the HUD for the presets (even making it 2D again)
- Toggle light shafts intensity with hotkey 'v' (original/reduced/off)
Many thanks to bo3b's school for shaderhackers and especially DarkStarSword!
- Mog clock, speech bubbles, quest and aiming marker placed at correct depth
- some distortion effects during fights look strange (similar to motion blur, etc.)
- some lense flare effects and character portraits for monsters had to be disabled
- sporadic HUD elements are still 2D as fixing them would cause other issues
- Download this ZIP file and extract the contents into the main folder of the game (e.g. ...SteamSteamAppscommonFINAL FANTASY XIII-2)
- move d3d9.dll into the folder that contains the game's EXE file (e.g. SteamSteamAppscommonFINAL FANTASY XIII-2alba_dataprogwinbin)
- if You want to reduce Mog to its glow effects (which still indicates its position and the detection of hidden treasures) copy the files from the Mog remover folder into Shaderoverride/PixelShaders/. I really like this character, Kupo! But it looks too strange for me so I have decided to include the option to make it invisible ^^
- The game uses the same shaders and even textures for many different purposes that need different kind of fixes. So the fix also detects the actual convergence presets to identify the gameplay situation (main menu, exploration, cut scene, etc.) and uses the correct method. Please make sure to have used the correct hotkey for the actual gameplay situation.
You can customize the settings by pressing the hotkey, adjust convergence/depth and save it with Ctrl+F7.
'c' - toggles (a) the preset for the start menus, Historia Crux and loading screens and (b) the preset for the Crystarium. The game will start with preset (a) so You just have to press '7' after the level was loaded. Please do NOT adjust the convergence and save it when the last hotkey You have used was 'c'.
Final Fantasy 7 Hd Mod
- DX9Settings.ini provides information how to change the hotkey assignment and to change the depth of the HUD for the presets (even making it 2D again)
- Toggle light shafts intensity with hotkey 'v' (original/reduced/off)
Final Fantasy Xv Mods
Many thanks to bo3b's school for shaderhackers and especially DarkStarSword!